RULES
HOW · TO · PLAY

How to HILL

Two modes. One board. New rules.

The Board

HILL

4 players. 10×10 board. Each player starts in their corner with 5 pieces in a triangular formation. Your goal: reach the Hill (the 2×2 center) or be the last one standing.

Movement

  • Move diagonally TOWARD the center — out of your corner.
  • Multi-jump captures are mandatory — chain them until you can’t jump again.
  • You can capture ANY of the 3 other players. Pawns jump in all 4 diagonals for captures; plain moves are still toward-center only.
  • Land on the HILL (any of the 4 center squares) → your pawn becomes a KING → moves any number of squares diagonally, any direction.

Win Conditions

BLITZ · 7 ROUNDS
  • Lasts up to 7 rounds, or ends early on a last survivor.
  • At the end of round 7, every player with a piece in the Hill wins — 1 to 4 JOINT KINGS.
  • Only 1 player alive before round 7 → solo winner.
  • Empty Hill at the end → no king today (draw).
SURVIVAL · 20 ROUNDS
  • Up to 20 rounds. Last survivor wins.
  • If it reaches round 20 → anyone with a piece in the Hill wins (1+ possible).
  • Hill empty at round 20 → draw.

Rhythm

  • 10-second turn timer per player.
  • No move in time → your turn is skipped. You are NOT eliminated.
  • A "round" = one full cycle of all currently-alive players moving once.
  • Lose all your pieces and you’re eliminated — the YOU DIED screen lets you spectate or leave.

Tips

  • Don’t rush the Hill — without a king, you’re vulnerable.
  • Watch all 3 opponents — captures are open against any of them.
  • In Blitz, the last round is chaos — race for the Hill.
  • In Survival, defense wins. Save your king pieces for the late game.